Fix cityLights not appearing with latest scatterer versions (0. Fix BuildManager exception during load (Thanks terrain ultra material support for 1.9+ (Thanks 1.11.3.1*********** Fix clouds shadows breaking TAA (scatterer/tufx) in low orbit ![]() Fix compatiblity with 1.10-1.11 (recompile shaders with older unity version) Fixed flickering clouds in reflections (most noticeable on TU parts) Fix a nullref and some game event leaks (Thanks and 1.11.6.1*********** Fix volumetrics in VR (thanks for Kerbal-VR Fix flickering city lights with Parallax (added a small depth offset) Volumetrics may appear visible from underwater with scattererĬonfigs are to be downloaded from the default EVE config: EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack You might notice a bit of aliasing now that all effects use the depth buffer Test results with results (~6% performance increase in-game) : Test results with results (15% performance increase in-game): results (no significant performance difference in-game) Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power One MeshRenderer and one GameObject per volumetric layer instead of one per particle All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Use mod filters to select craft that will work With selected mods. ![]() If you use CKAN, drop your installed-default.ckan file here to auto select mods explain this. This version uses a few more modern rendering tricks: Select mods using text field above and KerbalX will find craft that use those mods. See here for EVE (thanks for everything build also integrates and fixes for 1.10. This started as a performance-enhanced version of EVE. I have the latest release of waterfall installed.This is my continuation of EVE (Environmental Visual Enhancements). I do get a plume on the SRB third stage though. I am not getting any plumes on the YF engines. Thank you for releasing such a high quality mod love it! Can't wait for the future!ĮDIT: I just tried the mod and ran into an issue. I have been waiting for more Chinese rocket mods for so long. Rocket physics data is compatible with Realism Overhaul.Waterfall (for better liquid engine plume).The satellite is capable of broadcast a piece of music named "Dongfanghong" on the radio, to prove China's ability of space launching. The third stage uses a solid fuel engine FG-02 with an observation skirt (according to our research, it may actually be an expandable gasbag). The rocket has three stages, the first stage uses a YF-2 engine (a 4 YF-1 cluster), and the second stage uses a YF-3 engine(a high-altitude variant of YF-1), which controls attitude using gas rudders. Other Chinese launch vehicles, manned and unmanned spacecraft, will be added later on. In the first release, we are added China's earliest orbital rocket, Long March - 1(长征一号, Changzheng) and first satellite Dongfanghong - 1 (东方红一号, The East is Red) into the game. This mod aims to bring all of the Chinese spacecraft and launch vehicles from the past half-century to the near future into the game. B9 depends on several other mods to make it work. If you are on an earlier version of KSP, however, you may be able to find a compatible version of B9 here. All other KSP versions should be considered incompatible. The bundled dependencies are for KSP 1.8.1 and may not work on other versions. On April 24, 1970, China sent her first artificial satellite into space and started a long march of space exploration. The latest version is compatible with KSP 1.8.x.
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